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Instant Go Booklet (vol 1) + CD by Bruce Wilcox |
1993 vol 1 Booklet + CD 45 pages + Win/Mac CD. Retail: $15.95 |
** Please note: The booklet is in acceptable condition (old/soiled from shelving/storage since 1993) pages are still clear and readable **
The aim of Instant Go™ theory is to provide visual perceptions and rules to use when viewing the go board and deciding what move to play next. Instant Go defines rules of thumb to use to improve your judgment and play. The four basic concepts covered are: Sector Lines and Running across them, Walls, Avoiding Piecement, and Contact fights. The instant go rules of thumb which this booklet covers are usually violated (inappropriately) by amateur players of all strengths at least 25% of the time, usually from ignorance of a rule or failure to notice the application of a rule to a specific situation. And the result is costly! The section on Sector Lines and Running across them includes: A useful definition of sector lines, How to identify enclosure, and Rules for when to run and why. The section on Walls includes: An explanation of walls, When to build walls and when not to, and When and how to use walls. The section on Avoid Piecemeal includes: A useful definition of piecemeal and wholesale attacks, Dangers of attacking piecemeal verses wholesale, Rule for avoiding piecemeal and when it is useful, and Strategic value of global perception. The section on Contact Fights includes: A definition of a contact fight, Evaluating the stability of your stones, Recognizing dangerous defects, Rules for how to recognize and create solid (thick) tactical positions with a minimal amout of reading (lookahead), Basic principles for how to fight, and What to avoid fighting. Reader comments:
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